Posts Tagged ‘games’

Oh Me, Oh My!

Sunday, August 10th, 2008

Greetings, unsuspecting and unbookmarked among you! As you can see, the place has changed. I’m in the process of crafting this lovely new site, and would like to direct your attention to a few details and locations.

First! The full comic archive is here, and proper thanks for that and some other work will be done in due time. The archive will continue to be hosted on and updated at the Comic Genesis site as well, as a backup, but new entries to the commentary and news will mostly carry on here.  If anything breaks on one end, there’s likely still the other.  It’s a good thing.

That said, this site will get most of my attention all in all wiht updates to other things, as well.  While I’m still figuring out the fine details of how I’m going to get the gallery and such on here, the Games page is totally functional and updated from that on the CG site, and other things will be as well, since Trav’s host allows more than basic HTML and images (thus our nifty ComicPress site).

There’s otherwise not a whole lot going on here yet, but rest assured I’m slowly but surely getting this place into shape.  Keep an eye on things, it’ll be like home soon enough.  : D

Commission Poll, Game Blog, and a Flight

Friday, October 3rd, 2008

I put a link up in the forums. I’m working on commission prices and want to know what people think~ Anyone who’d like to leave feedback on that, please do. you might need an account or something, turns out. Thought i had it set up that you didn’t but oh well.

For the time, being, those are my commission prices as listed there, so do give that a gander if you’re interested. I have one atm and thus can probably take on one or two more now that I’ve finally gotten over the hurdle of “what the crap should I even charge people?” that’s been bugging me and being put off for so long. I consider this the hard part, yes. I have issues.

As some side notes, I actually updated my 64Digits blog, should anyone be interested in the progress on HPE and want updates until I get the Games page showing the blog category that presently only RSS readers can get at.  (One of you found it, it seems.)  I’ll figure something out eventually.  Or beg Travis to magically do it somehow.  Everyone loves Magical Travis.

But yeah, not a whole lot to say.  I roughed out the next couple pages of script, worked on Kat a bit, determined Kat probably is even less kid friendly than I originally thought, and know deep down only like 2 of you guys are under 16 or so.  If I’ve more than that, uh… shout out to the little peoples!  Howdy.

Suppose now is as good a time as any to dig up another con photo…

FOW-KUN--!

FOW-KUN--!

Dude was into it.  Gotta admire that.

So yeah.  Listening to Flight of the Conchords.  Gym has introduced me to… well, it’s fairly awesome.  I don’t listen to much anything with profanity if it can be helped but I forgive them because they keep it fairly mild sans like one song that seems to be making fun of poorly censored music, so in it’s own way even that’s awesome.  They like ooze awesome.  It amuses me so much. <3

Silly Wii Owners

Thursday, January 8th, 2009

Okay, I’m gonna be honest and state I’m about to use this part of the site for what it really is:  a blog.  But before I do that, HP-related updates are as follows:

  • I hope to have the next page ready by monday.  So far things are going well enough.  It’s a bit of a schedule crunch but at this rate I will start gaining gorund back to my former schedule of things, so that’s good.
  • I’m redoing all the sprites for the RPG again.
  • Considering how everything but the submenu is getting redone, and the submenu isn’t done in the first place (and is really sloppy), a part of me is reconsidering the entire fate of the RPG… again.
  • I’ve been tinkering in XNA

That all out of the way, yes, still on a loaner tablet from LM, and at this point lacking Fireworks, my main export-slash-onomatopea tool.  So we’ll see how things go.  I do hope to get the next page up sometime on Monday. It might be a little late, but until you hear otherwise, assume it will be there!  I apologize for this dry spell.  If it makes anyone feel better, I did play with Matt Matter a bit instead of trying to finally go finish the last area or so of Kingdom Hearts, which I have put off for something like two years now.  :B

Now, then…. (more…)

Game Time – Draliens

Tuesday, July 21st, 2009

Fun times ahead.  I’m raiding my old Game Maker projects for things that have been lost to the sands of internety time or just plain don’t work on Vista.  Bumper Ball may be gone forever, but I still have a few finished projects hanging around to flesh out the games page a touch.

The first game proper hitting you all in the face?  Draliens.

Title Screen

Title Screen

Exciting!  All that… lack of color there.

That is quickly rectified.

That is quickly rectified.

Game is simple.  Shoot aliens with lasers of their same color.  you start just dealing with red and green, but if you can survive long enough suddenly you’ll be dealing with four colors of madness, motherships, and all manner of power-ups (and downs) helping you slaughter the alien waves, all while trying your best not to obliterate Earth’s shields, allowing a massive wave of enemies to rain down.  Missing a foe results in the ground rising you closer and closer to the ceiling, giving you less time to react and putting you at more risk of being raised beyond the top of the screen and instantly destroyed.

I chose to keep the game pretty much as it’s always been.  I’ll be doing this with all the games that go up, though I presently don’t know what all I can salvage just yet.  Give it time!  If you’re up for giving it a shot, have at it below, or hit the game up on Yoyo.  And feel free to use the post rating system and comments to tell me what you think of the thing, too, as I’m considering giving it a much more proper sequel…

Download Draliens

Game Time – Candeh Chaos

Wednesday, August 12th, 2009

Oh, the utter madness! Time to trot another one out of the vault!

Candeh Chaos is basically my attempt at the most loathed and an rejected of all Game Maker genres… commonly, “Kill the Clown,” games generally about clicking objects that appear to make them go away.  In this case, lollipops.  But come on, now, people, this is the Master of Excessive Overkill speaking.  Do you really think it would be that simple?

Initially, poor Dansu has to ward off lollipops by himself, clicking them away into iunnowherez.  Soon enough, though, the little guy recruits the aid of the candy corn fairies, little critters that follow him around and take out any lollipops in their path.  There’s also big green fairies, and small blue ones that move towards the nearest lollipop in their vicinity.  Powerups fall from the sky, from the fairy-summoning candy corn to clocks that increase the time between waves of candy or even outright freeze time, and even a certain piece of candy that makes Dansu obliterate candy simply by flying over it, and another that blasts away lollipops with an explosive burst!

Granted there’s also those nasty red clocks that lessen the time between waves, but if they tick you off too much, you can always have the fairies beat the big one up.  Always a good time.

If too many lollipops are on the screen when the next wave tries to come in, the universe pretty much implodes and it’s game over.  Pretty simple stuff, really.  Right?

The original complaints about the game were mostly around how slow the pace is at the start.  If you can get past that, though, it’s fared pretty well overall, never mind for something in the most loathed of GM’s brood.  Masterpiece?  Not really.  But I continue to find it pretty enjoyable.  Let me know what you think! :)

Download Candeh Chaos

Game Review – Sonic Unleashed (PS3/360 ver.)

Wednesday, August 19th, 2009

I don’t do this a lot, but there’s a reason for that.  I can’t ever make these things timely – I rarely finish anything, or at least not much I didn’t buy used three years after it came out.  That said, I did finish this, and the Wii version too.  Good times for all.  Or… well, it’s give and take.  The other reason I’m doing this?  I have an incredible disagreement with what I’ve been seeing as this build’s comparative score to the Wii across the board.

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Some New Bits

Wednesday, October 14th, 2009

First of all, beyond just the page itself on Monday, the resident Vagrant has graced us with a new RP post.  I am lazy and haven’t read it yet, but the lad usually produces things of decent quality, so give it a gander.  In fact, we’re having a rare spurt of activity in the forums in general, so venture around a bit if you feel so inclined.

Second, I’ve got a new song up on Newgrounds.  Technically it was up a week ago but some rather horrid scores left me reconsidering its finished status and thus I spent some time reworking the thing.  Erik tried to help, but alas, there’s only so much he can do.  I am learning.  I think.  In any case, go yonder and judge for yourself.

For anyone who ever graces the games page, yes, that song is for that weird thing I posted a crummy screenshot for.  My ideas are always exploding on me, but I caught this one early and roughed out what all I want.  The screenshot is probably outdated, that all said, as in my typical manner I am unable to settle on strictly decent game design and ripping off Mega Man.  Nay, I must give this thing my best, just… not as much of it as I keep trying to do my RPG projects.  😡  Gotta keep myself in line.  But, really, I’m still ripping off Mega Man.  I’m just aiming above it, in the process.  Wish me luck with that one.

PS. speaking of game design, I may totally work up one of my rants this week.  Iunno.  Still can’t pick a bloody subject…

GDR – Sin & Punishment

Thursday, October 15th, 2009

GDR time! That’s Game Design Rant.  Tune out now, those of you whose eyes just glazed over.  My apologies if your head just melted or something.

So hey, yeah! Sin and Punishment!  No, not the glorious game that has a (hopefully) glorious Wii sequel on the way.  Ironically, it avoids… well, wait, no.  I don’t think it avoids this subject all too much at all.  Imagine that.  How fitting.

What started with a humble wall of text we call Zone’s assessment of Tomb Raider Anniversary led quickly to talking of the merits and complaints regarding games and their tendency to either be boringly easy or TV-shattering rage-quit hard (or am I the only one with that experience?).  At some point it dissolved into Zone and the new guy (RzR) fangasming over Armored Core, and more power to them, but the subject in question never left my mind.  No, children, I went on to ponder just what is fitting punishment for failure, and why, and when, and… well, we’ll get to it.

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GDR – The Pen is Mightier Than the Sword

Thursday, October 22nd, 2009

We’ve all had these moments.  Or, at least, most anyone who’s ever touched RPGs or the modern adventure game genre has.  That deadpan character nobody likes, or the polar opposite, the class clown who makes fun of the last boss and, most regrettably, lives through the encounter, quite possibly as your last standing party member in a group of people who didn’t deserve to be punched anywhere near as much as he did.  Perhaps, even, you’ve encountered that wonderful coup de grace, that special kind of story – be it game, movie, or novel – that is filled to the brim with horrible puns and loathable characters.

It may be the Game Design Rant, but odds are, with this one, you could have avoided the gaming craze all along, stumbled upon this, and still know what I’m talking about.  You know awful character writing when you see it.

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GDR – Internet Peeplz

Thursday, November 12th, 2009

I have an entire list of gaming-related topics I’ve been waiting to tap for these things, but can’t seem to get myself together for most of them.  Apparently, I do best when I’m actually cheesed off about something.  imagine that.

So half a week into unemployment, I find myself done with the page and needing to rant, but in quite a funk regarding doing so.  I just didn’t feel up to running around the internet trying to find images and think of decent examples, and since it’s already Wednesday, I don’t have time to go back and add another page’s worth of garbage to this one like I tend to.  Yes, my drive was minimal, but a short trip to YouTube later, I found myself reminded of everything I hate about social gaming, networking, or just plain being social.

People suck.

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