- Draliens: An old arcade-style shooter wherein you shoot aliens with lasers of their own color. Starts easy, gets incredibly hard, just as an arcade should. 😉
- Candeh Chaos: Do you like candy? Do you like chaos? Do you like commanding fairies to beat the crap out of a cranky red clock-like object that won’t stop chasing you around like the little pest he is? If you answered “yes” to any of these questions, then this game is for you!
- Revival: Exploration-based platformer. Stranded on a desolate planet, you find yourself trapped in a dark world with no direction. Can you figure your way out?
- Lost World Lucy: Raid an ancient temple and bust caps into zombie pig heads as they try to delay you long enough for you to be caught by the ever-rising wall of fire coming up behind you! Can Lucy escape? Almost certainly no!
Aug. 2011: Another year, another hastily made project! Is this to become a habit? Maybe? Lost World Lucy is up and running as a result of my participation in Ludum Dare 21! It’s an arcade shooter and quite possibly shall have updates in the future, so your feedback can possibly help shape how the game evolves! How neat.
For those who still keeps tabs on the HamstaPowah RPG Engine and as a direct result of that Urakai, it’s still not totally dead because it never is. I’ve not been focusing on the engine much of late, but have cranked out a couple new songs which tend to find their way onto my Newgrounds uploads eventually and have been doing some weird sprite experimentations! Like this!
It’s not perfect but definitely closer to what I’ve been after for the last, uh, few years now? Geeze, I take forever. Point being, my idea for bringing my sprites to life is functional, but my animation skills need a lot of refining before they’ll be where I want them. All the same, big bit of progress in my mind.
But yes. Assets and experiments continue to happen. While it still sits on Game Maker, Erik keeps working away at PlaneShader in hopes of providing the world with a 2D engine built for the sort of madness I, uh, seem pretty bent on putting GM through. I have this weird thing for pulling off crap nobody else can really do, I guess? Regardless, I keep slowly poking at these things, and thank anyone who’s still interested after all this time! No promises on anything, as usual, but I continue to try and get the presentation up to standard and give myself the assets I need to make something visually playable while I’m at it.