Oh, the utter madness! Time to trot another one out of the vault!
Candeh Chaos is basically my attempt at the most loathed and an rejected of all Game Maker genres… commonly, “Kill the Clown,” games generally about clicking objects that appear to make them go away. In this case, lollipops. But come on, now, people, this is the Master of Excessive Overkill speaking. Do you really think it would be that simple?
Initially, poor Dansu has to ward off lollipops by himself, clicking them away into iunnowherez. Soon enough, though, the little guy recruits the aid of the candy corn fairies, little critters that follow him around and take out any lollipops in their path. There’s also big green fairies, and small blue ones that move towards the nearest lollipop in their vicinity. Powerups fall from the sky, from the fairy-summoning candy corn to clocks that increase the time between waves of candy or even outright freeze time, and even a certain piece of candy that makes Dansu obliterate candy simply by flying over it, and another that blasts away lollipops with an explosive burst!
Granted there’s also those nasty red clocks that lessen the time between waves, but if they tick you off too much, you can always have the fairies beat the big one up. Always a good time.
If too many lollipops are on the screen when the next wave tries to come in, the universe pretty much implodes and it’s game over. Pretty simple stuff, really. Right?
The original complaints about the game were mostly around how slow the pace is at the start. If you can get past that, though, it’s fared pretty well overall, never mind for something in the most loathed of GM’s brood. Masterpiece? Not really. But I continue to find it pretty enjoyable. Let me know what you think!