You find yourself on an empty world, surrounded by darkness.
Why are you here, and what is your goal?
Revival is a semi-experimental explorational platformer designed for Yoyo Games’ Summer 2010 Game Contest, “Discovery.” The game encourages player exploration over seven areas on a desolate, unnamed world. There is no textual feedback or conventional item/progress counters or other HUD elements, advancement instead being represented via in-world elements and cues.
This marks my first time completing a game that uses actual level design instead of an endless, randomized difficulty progression of some sort. It is also the first finished game to bear the Studio Gato moniker.